Max-Hillyer

v0.0.5 safe
4.0
Medium Risk

A simple graphics library for python learners

πŸ€– AI Analysis

Final verdict: SAFE

The package appears to be safe with no indications of malicious activity. However, there are some concerns regarding the completeness of the maintainer's information and their level of activity, which slightly elevate the risk score.

  • No network calls detected
  • No shell execution patterns detected
  • Incomplete maintainer information
Per-check LLM notes
  • Network: No network calls detected, which is normal unless the package's functionality requires external API interactions.
  • Shell: No shell execution patterns detected, indicating no direct system command execution from the package.
  • Obfuscation: No obfuscation patterns detected, indicating low risk.
  • Credentials: No credential harvesting patterns detected, indicating low risk.
  • Metadata: The maintainer's author information is incomplete and they appear to be new or inactive, which raises some concerns but does not strongly indicate malicious intent.

πŸ”¬ Heuristic Checks

βœ“ Outbound Network Calls

No suspicious network call patterns found

βœ“ Code Obfuscation

No obfuscation patterns detected

βœ“ Shell / Subprocess Execution

No shell execution patterns detected

βœ“ Credential Harvesting

No credential harvesting patterns detected

βœ“ Typosquatting

No typosquatting candidates detected

βœ“ Registered Email Domain

Email domain looks legitimate: gmail.com>

βœ“ Suspicious Page Links

All external links appear legitimate

βœ“ Git Repository History

Repository Max-Hillyer/Simple_graphics appears legitimate

⚠ Maintainer History score 4.0

2 maintainer concern(s) found

  • Author name is missing or very short
  • Author "" appears to have only 1 package on PyPI (new or inactive account)
βœ“ Known CVE Vulnerabilities

No known vulnerabilities found in OSV database.

πŸ’‘ AI App Starter Prompt

Use this prompt to build a project with Max-Hillyer
Your task is to create a fun and educational graphical mini-game using the Max-Hillyer Python package. This game will serve as both a learning tool for beginners to understand basic programming concepts and a fun activity for anyone interested in graphics programming. The game will simulate a classic 'Dodge the Falling Objects' scenario where the player must move a character left and right to avoid falling objects. Here’s how you’ll develop it:

1. **Setup**: Begin by installing the Max-Hillyer package in your Python environment. Make sure you have a basic understanding of its core functionalities such as drawing shapes, handling events, and setting up windows.

2. **Game Window**: Create a window using Max-Hillyer where the game will take place. The window should have a size suitable for a desktop display, around 800x600 pixels. Ensure the background is visually appealing but not too distracting.

3. **Character Creation**: Draw a simple character (like a square or circle) that the player controls. This character should be able to move horizontally across the screen when the player presses the left and right arrow keys on their keyboard.

4. **Obstacle System**: Implement a system where random obstacles (simple shapes like squares or triangles) fall from the top of the screen towards the bottom. These obstacles should vary in speed and frequency to increase difficulty gradually.

5. **Scoring Mechanism**: Add a scoring system that increments every time an obstacle passes by the character without hitting it. Display the score on the screen.

6. **Collision Detection**: Write code to detect collisions between the character and the falling obstacles. If a collision occurs, the game should end, and the final score should be displayed.

7. **Restart Option**: After the game ends, provide the player with an option to restart the game from the beginning.

8. **Enhancements**: Consider adding enhancements such as different types of obstacles, sound effects for collisions, or a countdown timer to add more excitement to the game.

Throughout the development process, utilize Max-Hillyer’s capabilities to draw graphics, handle user inputs, and manage game state transitions. This project will not only be a practical application of Max-Hillyer but also a great way to learn about game development fundamentals.