GNServer

v0.0.217 suspicious
5.0
Medium Risk

GNServer

🤖 AI Analysis

Final verdict: SUSPICIOUS

The package shows minimal risk indicators such as no network calls or shell executions. However, the metadata risk score due to low activity and a new maintainer raises concerns about potential supply-chain attacks.

  • Low activity and new maintainer
  • Metadata risk
Per-check LLM notes
  • Network: No network calls detected, which is normal if the package does not require internet connectivity.
  • Shell: No shell execution patterns detected, indicating no direct command-line interface manipulation attempts.
  • Obfuscation: No obfuscation patterns detected, indicating low risk of malicious activity.
  • Credentials: No credential harvesting patterns detected, indicating secure handling of secrets and credentials.
  • Metadata: The low activity and new maintainer suggest potential risk.

🔬 Heuristic Checks

Outbound Network Calls

No suspicious network call patterns found

Code Obfuscation

No obfuscation patterns detected

Shell / Subprocess Execution

No shell execution patterns detected

Credential Harvesting

No credential harvesting patterns detected

Typosquatting

No typosquatting candidates detected

Registered Email Domain

Email domain looks legitimate: gmail.com

Suspicious Page Links

All external links appear legitimate

Git Repository History score 2.5

Git history flags: Repository has zero stars and zero forks

  • Repository has zero stars and zero forks
Maintainer History score 2.0

1 maintainer concern(s) found

  • Author "KeyisB" appears to have only 1 package on PyPI (new or inactive account)
Known CVE Vulnerabilities

No known vulnerabilities found in OSV database.

💡 AI App Starter Prompt

Use this prompt to build a project with GNServer
Create a multiplayer game server using the Python package 'GNServer'. This project aims to develop a basic yet engaging turn-based strategy game where players can connect from different locations and compete against each other in real-time. The game will be called 'BattleGrid' and will allow up to four players to participate simultaneously on a single grid board. Each player controls a set of units that they must strategically move around the grid to capture the opponent's base or eliminate their forces.

The application should include the following core functionalities:
1. **User Authentication**: Implement a simple user registration and login system so that players can create accounts and log in to play.
2. **Game Lobby Management**: Players should be able to join lobbies, see other available players, and start a new game once there are enough players in the lobby.
3. **Real-Time Game Mechanics**: Utilize GNServer to handle real-time communication between clients and the server. This includes moving units, capturing territories, and managing turns.
4. **Synchronization**: Ensure that all players have synchronized views of the game state at any given time, preventing cheating or unfair advantages.
5. **Leaderboard Integration**: After a match concludes, update a leaderboard based on performance metrics such as points earned, time taken to win, and number of opponents defeated.
6. **Client Interface**: Develop a simple graphical interface for players to interact with the game, including a map display, unit controls, and chat functionality.

In your implementation, make sure to utilize GNServer's capabilities for handling network communications, ensuring reliable data transmission, and maintaining session management. Consider scalability and security aspects when designing your solution.